Video Game Class Diagram: Character and Item Management

Added on: May 07, 2025
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Class Diagram for Video Game: Designing Character and Item Management Systems

Description

This class diagram models the core components of a video game’s character and item systems. Key classes include Character (with subclasses like Player and NPC), each having attributes like health, level, and inventory. Item is an abstract base class with concrete subclasses (Weapon, Armor, Consumable), defining properties such as damage, defense, or effect. Relationships include:

  • Composition: A Character contains an Inventory of Item instances.
  • Inheritance: Sword (a Weapon) inherits attack logic, while Potion (a Consumable) overrides use() behavior.
  • Interfaces: Equippable ensures items like armor can be equipped, modifying character stats dynamically.