Added on:
May 07, 2025
User Prompt
Class Diagram for Video Game: Designing Character and Item Management Systems
Description
This class diagram models the core components of a video game’s character and item systems. Key classes include Character (with subclasses like Player
and NPC
), each having attributes like health
, level
, and inventory
. Item is an abstract base class with concrete subclasses (Weapon
, Armor
, Consumable
), defining properties such as damage
, defense
, or effect
. Relationships include:
- Composition: A
Character
contains anInventory
ofItem
instances. - Inheritance:
Sword
(aWeapon
) inherits attack logic, whilePotion
(aConsumable
) overridesuse()
behavior. - Interfaces:
Equippable
ensures items like armor can be equipped, modifying character stats dynamically.