Added on:
May 07, 2025
User Prompt
Class Diagram for Video Game: Designing Character and Item Management Systems
Description
This class diagram models the core components of a video game’s character and item systems. Key classes include Character (with subclasses like Player and NPC), each having attributes like health, level, and inventory. Item is an abstract base class with concrete subclasses (Weapon, Armor, Consumable), defining properties such as damage, defense, or effect. Relationships include:
- Composition: A
Charactercontains anInventoryofIteminstances. - Inheritance:
Sword(aWeapon) inherits attack logic, whilePotion(aConsumable) overridesuse()behavior. - Interfaces:
Equippableensures items like armor can be equipped, modifying character stats dynamically.